That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is said, to see what treasures or secrets they can find. Most find nothing-just an empty old house. Some return shaken. A few don't return at all.
You've seen this house before. If not in this city, then in some other. You've heard the rumors-and if not, well, someday they'll find you.
What happens to a house when it sits alone for so many long years? What jealousies and hatreds does it quietly nurture? What whispers echo through its empty hallways? What waits, crouched within its dark rooms, hungering for the return of life?
For you?
The Darkest House is an mega-adventure that takes you into a unique realm of horror. It's made for the game you're playing right now, to be integrated into your campaign regardless of the setting or game system
Product Specifications
- The many dozens of rooms of the house itself.
- Scores of narrative props, maps, illustrations, and other resources, all designed to be easily downloaded, copied, or otherwise shared with the players, with minimal effort on the GM's part.
- Secrets of the House, a GM's guide detailing the house's background, conversion rules, and the House Rules set you'll use as your PCs explore, and try to escape from, the Darkest House.
- Crossing the Threshold, which gives players the character conversion rules and everything they need to explore (and try to escape from) the Darkest House.
- Character sheets, GM and player reference sheets, and other components to streamline play.